(Editor's Note: This is the third filler post I'm writing while I try and figure out my Anti-Racism Sermon post. I hope you don't mind the relatively lighter content)
"Elephant Diaries" is the term John Fleck has been using over on his blog to describe the problem facing print media - it's dying, fewer people are subscribing, and where does that leave journalists? Perhaps just as importantly, where does that leave journalism itself? He's been hitting all the big points himself, and I was certain that what would draw me to write about this was Sarkozy and the State sponsorship of newspapers in France. But no - not even that would bring me into the discussion of print. What could compel me more than french government?
Comics.
Whenever I'm given a newspaper that has them, it's the first thing I read. Childhood habit, nostalgia, early morning brain needing pictures before words, whatever it is, that's where I turn. And I am almost always disappointed. Comics today, as wonderfully satirized by The Comics Curmudgeon, are a mess of slow-progressing story, the trials and tribulations of rich white anglo saxon protestants, jokes that eight-year-olds are sick of, and the unending cancer-rama of Funky Winkerbean.
Sure, there are exceptions, but for every Get Fuzzy there are about seven strips no one would go out of their way to read. And that's the model that has sustained comics for years - hit everyone with a batch of non-offensive stuff, hope they like some of it, and then make sure you never get rid of the comic they liked when they were eight. For some people, and for some length of time, this worked out great. Jim Davis owes his very existence to nostalgia formed in childhood transforming into marketing opportunities instead of dissipating.
But for many people, that market was awful. The comics they wrote were too niche-audience, or too adult, or were mature and sophisticated while not being boring, or characters had things like opinions or politics. These comics creators went online, and if you check back at the early news posts of webcomics starting from 1997 to 2003, there is a lot of hope expressed that the comic could jump from the internet to print. Scott Kurtz of iconic PvP famously campaigned for entrance into the privileged halls of print comics. For his trouble, in 2004 he was mocked by one of the lesser mainstays of print comicdom for being "internet famous" and thus irrelevant to the real world. There's foreshadowing here.
Then, in 2007, webcomic Diesel Sweeties actually made the jump. The creator opted to create a separate print version, so as to keep his main comic and main revenue stream separate from the confines of print. Read that sentence again. This guy, who's job primarily (though certainly not exclusively) consists of making a comic and putting it online, was making more from that than he was going to make from the previous holy-grail of webcartoonists: syndication. And in late 2008, he canceled his print comic. Too much work, his primary income was suffering, he was actually losing money, and it just wasn't worth it to him. That club which Scotty had been kept out of four years prior? Totally not cool anymore.
In the space of their existence online, some webcomics (not all, and certainly not most), managed to flourish and create independent revenue streams. They could appeal to niche audiences, they could address more mature issues, they could afford to be actually interesting, and they were free to do this all without any restrictions placed upon them by a syndicate. And for those who succeeded, they created a successful business model in an environment whose challenges syndicate cartoonists are just now facing.
Jeph Jacques of the fantastic Questionable Content has a great takedown of a newspaper comic writer looking tentatively at the internet, and being afraid to take the plunge. It's fitting that the post being responded to is titled "The End of Alternative Comics" - being alternative comics is what drove webcomics into an awkward sort-of genre. Really, it's the end of comics sold as part of newsprint, and that's a death worth mourning. It overlooks, however, the whole world of comics that exists outside of print. And that world is huge, dynamic, and populated.
Which is really just to say: Print Media may be dying, but comics are going strong. It's not much, but it certainly is something.
Showing posts with label comics. Show all posts
Showing posts with label comics. Show all posts
Sunday, February 1, 2009
Saturday, September 8, 2007
The Gods of Arr-Kelaan
I've been getting back into old webcomics recently, and stumbled upon one of my all time favorites that is still going, The Gods of Arr-Kelaan. It's a fantastic tale, and offers one of the most incredible, most in-depth created worlds I have ever seen. The premise got its start in a long, complicated process, the core of which is having no god for a character in a role playing game. Ronson, the most consistent protagonist of TGoAK, became the ideal lazy roleplayers god - he is apathetic, hates getting prayers, and spends his time drinking.
I'm unsure what happened to the game, but the setting moved on. A world populated by gods made out of everyday modern flawed folk (Ronson can come across as a much saner Homer Simpson, and on the whole is more redeeming than that) came into being, and in addition to the god of apathy, we have gods of wealth, knowledge (a former scholar), and a few of justice (one of whom treats his godhood as though he is a new superhero). The comic weaves in the origins of these modern folks godhood with several stories that develop the mere mortals, and how the populace of this world interact with a brand new pantheon of divinely gifted but rather less divinely driven people.
The story, while rather long, is worth a read from start to finish, and it reads differently than most webcomics. It's done in formal page layout, in a style that just feels like it should be thumbed through carefully before being stored in a plastic bag in a basement somewhere. The comic is actually available like that in print form, but what was the most exciting discovery is available here - to go forward, you'll have ti click and drag the corners of the pages. GO ahead and do this even if you haven't read any of the comic.
Got it?
Fantastic. This is incredible stuff, at least in my modest evaluation. It's "physically" turning pages online! This is so many degrees of neato-cool.
I'm unsure what happened to the game, but the setting moved on. A world populated by gods made out of everyday modern flawed folk (Ronson can come across as a much saner Homer Simpson, and on the whole is more redeeming than that) came into being, and in addition to the god of apathy, we have gods of wealth, knowledge (a former scholar), and a few of justice (one of whom treats his godhood as though he is a new superhero). The comic weaves in the origins of these modern folks godhood with several stories that develop the mere mortals, and how the populace of this world interact with a brand new pantheon of divinely gifted but rather less divinely driven people.
The story, while rather long, is worth a read from start to finish, and it reads differently than most webcomics. It's done in formal page layout, in a style that just feels like it should be thumbed through carefully before being stored in a plastic bag in a basement somewhere. The comic is actually available like that in print form, but what was the most exciting discovery is available here - to go forward, you'll have ti click and drag the corners of the pages. GO ahead and do this even if you haven't read any of the comic.
Got it?
Fantastic. This is incredible stuff, at least in my modest evaluation. It's "physically" turning pages online! This is so many degrees of neato-cool.
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